Methodology
benchslop collects published benchmark results for CPUs, GPUs and SoCs from public databases, reduces them to robust per-chip statistics and combines them into one index per category. Nothing is entered by hand: every number traces back to a source.
Per-benchmark statistics
- Individual runs (Geekbench, Blender) are kept where available. A chip's runs from the last 365 days are used, extended back until there are at least 5 runs.
- At most a few runs per machine per day count, so one person re-running a test doesn't dominate.
- Runs outside 1.5 × IQR are dropped as outliers; the median and the p10–p90 range are published.
- Sources that only publish per-chip averages or medians (PassMark, OpenBenchmarking, NotebookCheck, 3DMark, V-Ray, CPU-Z, Puget Bench, Geekbench GPU charts) are used as they are.
- Each benchmark version (Geekbench 6 vs 7, Blender 4 vs 5) is its own column; versions are never mixed.
Indices
Within a category every result is modelled on a log scale as chip performance + benchmark scale and fitted by weighted least squares. With complete data this is exactly the geometric mean of each benchmark's ratio to the reference chip; with gaps, a benchmark's scale is pinned by the chips it shares with others. Each benchmark family counts once per chip, however many versions it has. A chip needs at least 2 benchmark families to be indexed; fewer than 3 is flagged as low confidence. GPU raster is the exception: most GPUs only have PassMark G3D, so single-benchmark GPUs are indexed (and flagged).
- CPU overall: AMD Ryzen 5 7600 = 50. Combines the CPU single-thread, multi-thread and gaming indices (see Overall indices). 944 chips indexed.
- CPU multi-thread: AMD Ryzen 5 7600 = 50. Uses Geekbench Multi-Core, Blender (CPU), PassMark CPU Mark, Linux kernel build (defconfig), 7-Zip Compression, x265 (Bosphorus 4K), C-Ray (4K, 16 rays/px), LLVM build (Ninja), FFmpeg build, V-Ray 6 (CPU), 3DMark CPU Profile (max threads), Cinebench multi-thread (NotebookCheck), 7-Zip multi-thread (NotebookCheck), x265 (NotebookCheck), Tom's Hardware multi-threaded apps, ComputerBase multi-core rating. 1050 chips indexed.
- CPU single-thread: AMD Ryzen 5 7600 = 50. Uses Geekbench Single-Core, PassMark Single Thread, PHPBench, 3DMark CPU Profile (single thread), CPU-Z single-thread, Cinebench single-thread (NotebookCheck), 7-Zip single-thread (NotebookCheck), Tom's Hardware single-threaded apps, ComputerBase single-core rating. 1000 chips indexed.
- CPU gaming: AMD Ryzen 5 7600X = 50. Uses Tom's Hardware CPU gaming (1080p), ComputerBase CPU gaming rating (720p), Tom's Hardware review charts (CPU gaming), Gamers Nexus CPU gaming. 35 chips indexed.
- CPU creative apps: AMD Ryzen 5 7600 = 50. Uses Puget Bench for Photoshop, Puget Bench for Premiere Pro, Puget Bench for After Effects, Puget Bench for DaVinci Resolve, Puget Bench for Lightroom Classic. 215 chips indexed.
- GPU overall: NVIDIA GeForce RTX 4060 = 50. Combines the GPU raster and 1440p gaming indices (see Overall indices). 1180 chips indexed.
- GPU raster: NVIDIA GeForce RTX 4060 = 50. Uses PassMark G3D Mark, GravityMark (1080p, Vulkan), Unigine Heaven (1080p, OpenGL). 1185 chips indexed.
- GPU compute: NVIDIA GeForce RTX 4060 = 50. Uses Geekbench OpenCL, Geekbench Vulkan, Geekbench Metal, Blender (GPU), V-Ray 6 (GPU). 246 chips indexed.
- GPU gaming 1080p: NVIDIA GeForce RTX 4060 = 50. Uses NotebookCheck games (1080p), Tom's Hardware GPU hierarchy (1080p Ultra), Tom's Hardware review charts (1080p), Gamers Nexus (1080p). 136 chips indexed.
- GPU gaming 1440p: NVIDIA GeForce RTX 4060 = 50. Uses NotebookCheck games (1440p), Tom's Hardware GPU hierarchy (1440p Ultra), Tom's Hardware review charts (1440p), Gamers Nexus (1440p). 99 chips indexed.
- GPU gaming 4K: NVIDIA GeForce RTX 4060 = 50. Uses NotebookCheck games (4K), Tom's Hardware GPU hierarchy (4K Ultra), Tom's Hardware review charts (4K), Gamers Nexus (4K). 94 chips indexed.
Index epoch 1: the reference values stay fixed within an epoch, so an index of 100 always means twice the reference chip.
Source-specific rules
- NotebookCheck CPUs: the median over the laptops and desktops NotebookCheck reviewed with each CPU (Cinebench, 7-Zip, x265). On ARM chips only Cinebench 2024 and 2026 count; the other tests are x86 programs there, run under emulation.
- 3DMark CPU Profile: UL's median of all user results, at max threads (multi-thread) and one thread (single-thread).
- V-Ray 6: the median per hardware configuration. Multi-socket systems are left out; when a CPU has several configurations (VMs, SMT off), the one with the most threads counts. GPUs count single-GPU runs only; RTX and CUDA modes are separate versions.
- CPU-Z: the single-thread list only. Its multi-thread list runs at most 8 threads, which understates bigger CPUs.
- ComputerBase: the CPU ranking's 720p gaming, multi-core and single-core ratings. Rows for non-stock setups (single-channel or DDR4 memory, raised power limits) are left out.
- OpenBenchmarking rounds timed results to whole seconds, so only tests that run long enough on fast chips are used.
- Puget Bench (Photoshop, Premiere Pro, After Effects, DaVinci Resolve, Lightroom Classic) feeds the creative-apps index only, not the overall CPU index. Each score is the mean over every system that ran it, whatever its GPU, memory or power settings, and Premiere Pro and Resolve lean on the GPU as well.
Overall indices
- CPU overall is the geometric mean of the single-thread, multi-thread and gaming indices, a third each, rescaled so the reference CPU is 50. A CPU needs single- and multi-thread indices to get one.
- Few CPUs have gaming results, so a missing gaming index is estimated from the other two: a log-linear fit of gaming on single- and multi-thread over the CPUs that have all three, with a term for AMD's X3D (stacked cache) parts. Inputs are held to the range of those CPUs, since games stop scaling with cores long before a workstation chip's multi-thread score. Estimated CPUs are marked est. and count as low confidence. Currently: gaming estimated from single- and multi-thread for CPUs without gaming results (fitted on 35 CPUs, typical error 6%).
- Phone and laptop SoCs aren't estimated (the fit is on PC CPUs), so they only get one with measured gaming results.
- GPU overall is the geometric mean of the raster and 1440p gaming indices, half each, rescaled so the reference GPU is 50. A missing gaming index is estimated from raster (log-linear, with a term per vendor besides NVIDIA, since Intel's Arc cards game better than their raster scores suggest), with raster held to the range of the GPUs it's fitted on. Estimated GPUs are markedest. and count as low confidence. Currently: 1440p gaming estimated from raster for GPUs without gaming results (fitted on 94 GPUs, typical error 18%).Compute isn't part of it: raster says little about compute (CUDA vs the rest), so compute stays its own index.
Which chips the ranking charts show
The chart on each ranking page draws 20 chips (12 on a phone) among the ones matching the filters: the reference chip, the 3 best (2 on a phone), the 2 worst (1) among the 40 most benchmarked, each brand's most benchmarked (half the chart, split evenly between the brands), and then the most benchmarked overall. While desktop chips are shown, laptop chips get at most 4 places and phone chips 2 (2 and 1 on a small screen), since phones upload the most runs. Popularity is uploads per month over the last 12 months: Geekbench runs for CPUs and SoCs, Blender runs for GPUs. The chart follows the table's sort (index, per $100 or per watt). Chips can be added, removed or cleared with Chips or the table's tick boxes; that choice is kept in the browser and the link, and applies to every CPU (or GPU) tab.
The Pareto view plots every chip with a price against its index, price on a log axis across. Sorted per watt, it plots power instead, with the index across and power up a log axis. The frontier joins the chips no other chip beats on both, cheapest first. Prices are street prices, or launch MSRP for chips from the last 3 years; desktop parts only.
Gaming
- Gaming indices come from reviews (NotebookCheck, Tom's Hardware, Gamers Nexus), one index per resolution for GPUs (1080p, 1440p, 4K) and one for CPUs (1080p, where the CPU matters most).
- Each game at each preset is its own column, so a game's frame rates are only compared with the same game; a game doesn't count more because it runs at higher fps.
- Only games released in the last 4 years count. A gaming index is low confidence below 5 game results.
- If the reference chip has no gaming results yet, a fixed fallback chip of the same class is the reference (50) instead; the ranking page says which.
Results read from chart images
Tom's Hardware review charts and Gamers Nexus charts (their mega-chart pages and frames from their review videos) are only published as images. Those numbers are read by a vision model and carry anextracted badge.
- Every chart is read twice, once whole and once in overlapping halves, with different prompts. A row is used only if both reads agree.
- The model marks each value as high or low confidence; low-confidence rows aren't used automatically.
- A value is accepted when it is within 15% of what the chip's other results predict (the chart's own scale times the chip's index from other sources). With no prediction, the row must fit the chart's sort order.
- Everything else goes to a review queue where a person accepts, fixes or rejects it; those decisions are stored and reused. Reads are cached by image hash, so a chart is only read once.
- For videos, only the chapters about games and power are sampled; the frames are kept and the video is deleted.
Prices, performance per dollar and per watt
- Street prices come from PCPartPicker (US in USD, Germany in EUR): the 25th percentile of the listed products' lowest prices, so one premium board-partner card or marketplace listing doesn't set the price. Without a street price, the launch MSRP is shown and labelled.
- A street price is dropped as a marketplace outlier when it's over 3 × both the chip's launch MSRP and the price of at least two faster chips (12 × the faster chips when there's no MSRP). Either alone is normal: in a shortage cards sell for several times MSRP, and old stock and workstation parts cost more than faster chips. A dropped price leaves the chip without one in that currency.
- Performance per dollar is index points per $100, for desktop parts only (laptop and phone chips aren't sold on their own). CPUs use the overall index (multi-thread if they have none); GPUs their primary index. Rankings compute it from the index shown.
- Power is measured power from reviews where available: package power under an all-core load for CPUs, board power in games for GPUs. Otherwise it's the spec TDP, labelled spec, which is a limit rather than a measurement.
Over time
Chip pages chart results over the last 3 years. A series is monthly when each month has at least 5results; otherwise it's quarterly under the same rule, and it isn't shown without two such periods. Benchmark series are run medians by upload month. The index series moves the current index by the average change of the chip's run-based results in that period, so it shows drift from new versions, drivers and firmware; sources that only publish averages have no history. Price series are the median of the daily price snapshots.
Sources
- Geekbench Browser, last updated 6 Nov 2026
- Blender Open Data, last updated 6 Nov 2026
- PassMark, last updated 6 Nov 2026
- OpenBenchmarking, last updated 6 Nov 2026
- NotebookCheck, last updated 6 Nov 2026
- Tom's Hardware, last updated 6 Nov 2026
- Tom's Hardware (charts), last updated –
- Gamers Nexus, last updated –
- PCPartPicker, last updated 6 Nov 2026
- NotebookCheck (CPUs), last updated 6 Nov 2026
- V-Ray Benchmark, last updated 6 Nov 2026
- CPU-Z Validator, last updated 6 Nov 2026
- ComputerBase, last updated 6 Nov 2026
- Puget Bench, last updated 6 Nov 2026
- 3DMark (UL), last updated 6 Nov 2026
Only derived data is published (medians, percentiles, counts and indices); raw runs stay on the server. The full dataset is available as SQLite.