GPU · Desktop · NVIDIA
NVIDIA GeForce RTX 3070 Ti
290 W · Launched Jun 2021GPU overall vs rivals
Street price
$839
909 €
GPU overall per $100
7.7
TDP
290 W
GPU overall per watt
0.22
Gaming by resolution
| Chip | 1080p | 1440p | 4K | |||
|---|---|---|---|---|---|---|
| GeForce RTX 3070 Ti | 64.6 | 67.7 | 69.7 | |||
| GeForce RTX 5060 Ti 16GB | 74.3 | 74.7 | 90.0 | |||
| Radeon RX 7700 XT | 70.3 | 72.7 | 90.9 | |||
| GeForce RTX 4060reference | 50.0 | 50.0 | 50.0 | |||
FPS per game (15)
| Game | Settings | 1080p | 1440p | 4K | Source |
|---|---|---|---|---|---|
| Baldur's Gate 3 | Ultra Preset | 134 | 95.8 | 52.1 | NotebookCheck |
| Cyberpunk 2077 | Ultra Preset (FSR off) | 114 | 71.6 | 32.4 | NotebookCheck |
| Pragmata | Quality Preset | 101 | 73.7 | 42.5 | NotebookCheck |
| Kingdom Come Deliverance 2 | Ultra Preset | 79.0 | 58.4 | 33.0 | NotebookCheck |
| ARC Raiders | Epic Preset + Epic Raytracing | 76.2 | 56.6 | 32.9 | NotebookCheck |
| 007 First Light | Ultra Settings | 74.9 | 35.4 | – | NotebookCheck |
| Doom: The Dark Ages | Ultra Nightmare | 73.4 | 47.4 | 10.8 | NotebookCheck |
| Crimson Desert | Cinematic Preset | 70.0 | 53.7 | 30.3 | NotebookCheck |
| Death Stranding 2 | Very High Preset | 58.6 | 48.1 | 30.2 | NotebookCheck |
| Call of Duty Black Ops 7 | Extreme Preset + Raytracing | 56.0 | 37.0 | – | NotebookCheck |
| Anno 117: Pax Romana | Ultra High | 45.4 | 33.2 | – | NotebookCheck |
| Resident Evil Requiem | Max Settings + High Ray Tracing (no upscaling) | 31.3 | 21.0 | 8.96 | NotebookCheck |
| Forza Horizon 6 | extreme + RT | 26.0 | 22.0 | 12.0 | NotebookCheck |
| F1 25 | Ultra Max Preset | 22.1 | 12.3 | 5.30 | NotebookCheck |
| Tom's Hardware suite | geomean, 2026 edition | 94.6 | 66.9 | 26.0 | Tom's Hardware |
GPU raster, by benchmark
Results table
| Benchmark | Version | Median | p10–p90 | Unit | Samples | Index | Dates |
|---|---|---|---|---|---|---|---|
| Unigine Heaven (1080p, OpenGL) | 1.6 | 259 | – | fps | 22 avg. | 63.7 | 6 Nov 2026 |
| PassMark G3D Mark | current | 23.2k | – | points | 17810 avg. | 59.3 | 6 Nov 2026 |
GPU compute, by benchmark
Results table
| Benchmark | Version | Median | p10–p90 | Unit | Samples | Index | Dates |
|---|---|---|---|---|---|---|---|
| Blender (GPU) | 4 | 3,544 | 3,268–3,630 | samples/min | 43 runs | 77.2 | 9 Nov 2025 – 27 Sept 2026 |
| Blender (GPU) | 5 | 3,340 | 3,129–3,525 | samples/min | 83 runs | 71.2 | 13 Mar 2026 – 31 Oct 2026 |
| Geekbench OpenCL | unknown | 128.0k | – | points | avg. | 50.3 | 6 Nov 2026 |
| V-Ray 6 (GPU) | CUDA | 2,552 | – | vpaths | 38 avg. | 63.8 | 6 Nov 2026 |
| V-Ray 6 (GPU) | RTX | 3,522 | – | vpaths | 35 avg. | 58.9 | 6 Nov 2026 |
Over time
GPU compute index
monthly
Blender (GPU) 4
samples/min, monthly
Blender (GPU) 5
samples/min, monthly
Sources
Blender Open Data126 runs31 Oct 2026Geekbench Browser1 average6 Nov 2026Tom's Hardware4 averages6 Nov 2026NotebookCheck39 averages6 Nov 2026OpenBenchmarking1 average6 Nov 2026PassMark1 average6 Nov 2026PCPartPicker2 averages6 Nov 2026V-Ray Benchmark2 averages6 Nov 2026