GPU · Desktop · NVIDIA
NVIDIA GeForce RTX 5060 Ti 16GB
180 W · Launched Apr 2025GPU overall vs rivals
Street price
$606
651 €
GPU overall per $100
10.8
TDP
180 W
GPU overall per watt
0.36
Gaming by resolution
| Chip | 1080p | 1440p | 4K | |||
|---|---|---|---|---|---|---|
| GeForce RTX 5060 Ti 16GB | 74.3 | 74.7 | 90.0 | |||
| Radeon RX 6800 | 67.1 | 68.4 | 80.6 | |||
| Radeon RX 7700 XT | 70.3 | 72.7 | 90.9 | |||
| GeForce RTX 3070 Ti | 64.6 | 67.7 | 69.7 | |||
| GeForce RTX 4060reference | 50.0 | 50.0 | 50.0 | |||
FPS per game (15)
| Game | Settings | 1080p | 1440p | 4K | Source |
|---|---|---|---|---|---|
| Baldur's Gate 3 | Ultra Preset | 135 | 100 | 52.5 | NotebookCheck |
| Cyberpunk 2077 | Ultra Preset (FSR off) | 126 | 78.9 | 34.4 | NotebookCheck |
| Pragmata | Quality Preset | 109 | 78.6 | 43.2 | NotebookCheck |
| ARC Raiders | Epic Preset + Epic Raytracing | 88.5 | 63.9 | 35.9 | NotebookCheck |
| Kingdom Come Deliverance 2 | Ultra Preset | 84.5 | 60.4 | 34.0 | NotebookCheck |
| 007 First Light | Ultra Settings | 83.5 | 51.0 | 16.4 | NotebookCheck |
| Doom: The Dark Ages | Ultra Nightmare | 81.1 | 56.9 | 30.9 | NotebookCheck |
| Crimson Desert | Cinematic Preset | 78.2 | 57.3 | 33.6 | NotebookCheck |
| Death Stranding 2 | Very High Preset | 70.0 | 54.4 | 33.5 | NotebookCheck |
| Resident Evil Requiem | Max Settings + High Ray Tracing (no upscaling) | 63.0 | 41.5 | 21.0 | NotebookCheck |
| Call of Duty Black Ops 7 | Extreme Preset + Raytracing | 55.0 | 19.5 | 19.0 | NotebookCheck |
| Forza Horizon 6 | extreme + RT | 51.5 | 34.5 | 19.0 | NotebookCheck |
| Anno 117: Pax Romana | Ultra High | 43.5 | 30.8 | 17.4 | NotebookCheck |
| F1 25 | Ultra Max Preset | 36.6 | 19.0 | 6.76 | NotebookCheck |
| Tom's Hardware suite | geomean, 2026 edition | 103 | 71.0 | 34.1 | Tom's Hardware |
GPU raster, by benchmark
Results table
| Benchmark | Version | Median | p10–p90 | Unit | Samples | Index | Dates |
|---|---|---|---|---|---|---|---|
| PassMark G3D Mark | current | 22.4k | – | points | 17504 avg. | 57.3 | 6 Nov 2026 |
GPU compute, by benchmark
Results table
| Benchmark | Version | Median | p10–p90 | Unit | Samples | Index | Dates |
|---|---|---|---|---|---|---|---|
| Blender (GPU) | 4 | 4,305 | 4,099–4,450 | samples/min | 363 runs | 93.7 | 10 Nov 2025 – 27 Sept 2026 |
| Blender (GPU) | 5 | 4,242 | 3,882–4,613 | samples/min | 502 runs | 90.4 | 11 Mar 2026 – 5 Nov 2026 |
| Geekbench OpenCL | unknown | 137.1k | – | points | avg. | 53.9 | 6 Nov 2026 |
| V-Ray 6 (GPU) | CUDA | 2,905 | – | vpaths | 5 avg. | 72.6 | 6 Nov 2026 |
| V-Ray 6 (GPU) | RTX | 4,478 | – | vpaths | 60 avg. | 74.8 | 6 Nov 2026 |
Over time
GPU compute index
monthly
Blender (GPU) 4
samples/min, monthly
Blender (GPU) 5
samples/min, monthly
Sources
Blender Open Data865 runs5 Nov 2026Geekbench Browser1 average6 Nov 2026Tom's Hardware4 averages6 Nov 2026NotebookCheck42 averages6 Nov 2026PassMark1 average6 Nov 2026PCPartPicker2 averages6 Nov 2026V-Ray Benchmark2 averages6 Nov 2026